Bennis, L. and Benhlima, S. and Bekri, M.A. (2019) Learners’ player model for designing an effective game-based learning. Advances in Intelligent Systems and Computing, 713. pp. 157-165.

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Abstract

Numerous opinions highlight the fact that adaptability to diverse learners’ profiles and needs is an ability that is hard to afford by human teachers in enormous students classes, and as adaptation is a necessary part in education systems, as long as various dissimilarities exist among learners in terms of knowledge, abilities, favorites, and motivation. On the other hand, Game-based Learning (GBL) or educational serious game stimulates learner motivation and draws his attention to a learning subject. However, there is a huge lack of GBL authoring tool, which takes into account the learners’ needs into the game design. To this end in this paper, we present the proposed new architecture and its implementation of the logical model of the chosen GBL authoring tool, also known as eAdventure2. © Springer Nature Singapore Pte Ltd. 2019.

Item Type: Article
Uncontrolled Keywords: Education computing; Intelligent computing; Learning systems; Motivation, Authoring tool; Education systems; Game-based Learning; Human teachers; Ims lips; Logical modeling; Player modeling; Private information, Serious games
Subjects: Computer Science
Divisions: SCIENTIFIC PRODUCTION > Computer Science
Depositing User: Administrateur Eprints Administrateur Eprints
Last Modified: 31 Jan 2020 15:45
URI: http://eprints.umi.ac.ma/id/eprint/2241

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